Liquid Orb Editor

LerSent001Shaders & WebGPU

Real-time WebGPU liquid glass orb editor: 11 animated presets, live refraction and glow controls, URL-shareable state, and export to standalone Web pages or SwiftUI/Metal.

Use in your project

Open Cursor, Claude Code, or Codex with the prompt filled in.

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What's interesting

  • Eleven glass orb presets with live refraction controls
  • Share configs via URL hash
  • Export to web page or SwiftUI/Metal snapshot

Use in your project

  1. Tune the orb until refraction and glow match your brand.
  2. Share the URL hash with design for sign-off.
  3. Port parameters to React or SwiftUI from the export path you need.

Prompt your agent

From AI UX Playground: https://aiuxplayground.com/playground/liquid-orb-editor Liquid Orb Editor by LerSent001 By LerSent001, a browser editor for shader-driven glass orbs built with React, WebGPU/WGSL, and Toolcraft UI. Switch between eleven dynamic sphere presets, tune color, speed, shape, refraction, and outer glow, then preview in orb-only or full scene mode. Configurations persist in the URL hash for sharing; export paths include independent Web pages and SwiftUI/Metal with a shared parameter snapshot. MIT licensed, with a static fallback when WebGPU is unavailable. Port this glass orb treatment to our app. Preset: [name]. Brand colors: [#hex]. Target: [React | SwiftUI].

Tags

WebGPUShaderReactGlassMotionOpen source